A group is NOT a gang. You can create or join a group where every player is from a different gang, and you abandon the group once you disconnect or leave it. So groups are like dynamic, little gangs.
Creating or joining a group is useful because:
- All group members share the experience gain when they fight, instead of only the most damager receiving the experience. You'll get experience as long you take part on the same combats that your group.
- All group members get looting rights when defeating a non-player character, so any group member can loot the corpse.
- The group receives an experience bonus as it gets more complete. The lesser bonus would be a group of two (2) players, and the greater bonus would be a group of, at least, seven (7) players. A group can be made up to 16 players.
- You could defeat stronger opponents, surpassing your own experience level, when grouped. The stronger the opponent, the best experience.
More considerations:
- You can follow a group member (/follow command) just as you can do it with a gang mate.
- Any player can create or join a group, regardless the level or gang.
- Groups can be joined or created anytime, even inside a fight that has already begun.
- If any group member disconnect, that player needs to join the group again. If the disconnected player is the one that created the group, then the group is destroyed and you'll need to create a group again.
- A little bit more about experience sharings inside the group. Keep in mind that it's possible that you create a group where only a few of players, or even nobody gain experience due the combination of player levels (see Addendum: Experience and Level).
The level rank for players that can receive experience inside a group is ten (10). So, if somebody in your group surpasses ten (10) levels of experience to any other group member, those low-level player(s) will not gain experience.
Player limits and experience bonuses
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A group can be made up to 16 players. The group receives an experience bonus as it gets more complete. The lesser bonus would be a group of two (2) players, and the greater bonus would be a group of, at least, seven (7) players.
If more than one group fights inside the same combat, experience points are shared taking in consideration the damage dealed by every group in that fight or, if any, not grouped single players that hit the poor soul.
The experience bonus is a 10% for each extra group member. For example: a group of two players receives an experience bonus of 10%. The greatest bonus would be in a group of seven players, where the experience bonus is a 60%.
Creating a group. Invite, accept & refuse
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When not grouped, the /ginvite command will invite someone to begin a group. The invited player must accept that invitation by using the /gaccept command. Once the group is created, the player who executed the /ginvite command becomes the group leader and only this player can invite other players to join the group.
So, accept a group invitation using the /gaccept command, or refuse it using /greject
If you're the group leader, invite other players the same way you created your group, using /ginvite
Group chatchannel, member list, leaving the group and other leader functions
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To use the group chat channel, use the /group command.
The game will show a list of all the group members (below the list of zone players, and always visible inside the fight screen). Anyway, you can issue the /glist command to get a list printed on your global chat window.
Any group member can leave the group anytime. Just use the /gleave command. You have to leave to join another group.
The group leader can kick someone from the group, using the /gkick command.
To destroy the group, the group leader uses the /gdestroy command.
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