When your character levels up, you'll earn one (1) stat point that you'll have to distribute. Some weapons and armors have special bonuses that will affect your stats too.
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STRENGHT. Influences the effectiveness and expertise of our hand-to-hand combat with blunt weapons and Martial Arts, and has an impact on related skills. If your offence has his best weapon skills with this type of weapons, use points in STRENGTH, since using points in dexterity would be useless.
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DEXTERITY. Determines your character's skill at successfully attacking with distance weapons and bladed weapons, and has an impact on related skills. If your offence has his best weapon skills with this type of weapons, use points in DEXTERITY, since using points in strength would be useless.
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AGILITY. Your character's ability to move during combat. It has a direct influence on dodging blows and counterattacks (both are combat skills).
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CONSTITUTION. Indicates the strength of your body, regulates the health points that your character will earn at each level, and the ability to regenerate health. It has also an impact, along with your Quemical Tolerance skill, in your intoxication when eating, receiving heals, etc. Your character can slowly regenerate health when is stopped. It will regenerate when walking or running too, but much slower.
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INTELIGENCE. The more intelligent your character, the more skills points it will receive and can distribute when increasing levels and the faster you will learn tradeskills (cook, sewing, mechanics, quemistry and jewelry). A single point makes a difference here.
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CHARISMA. A charismatic character gets better deals -prices-, when dealing with Non Player Characters and also receives more experience points when completing quests. A single point makes a difference here.
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