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50 last prisoners
came from:

UA 3
PH 2
AU 2
US 22
DK 1
FR 1
CS 1
GR 2
GB 3
IT 2
DE 1
BR 1
EE 2
CO 1
NZ 2
PL 2
NL 1
RU 1

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  Addendums
Offences | Character Stats | Character Skills | The Prison Map | Quest & Recipe Memory
Experience and Level | Shelter of the Guards | Grouping | Looting Corpses | Board Games
CommandsEmoticons | Character Trashcan | The Chat Console | Extended Inventory

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  Offences


  CORRUPT POLITICIAN

 
The politician is the best one with First Aid. Healer par excellence, its healing skills are spectacular.  With a very powerful tricking skill, its defensive skills combine very well with its abilities with blunt weapons and the possibility to stun the enemy. It is maybe the most difficult to level up due to its low Constitution. It is the offence with higher base points in Charisma and Intelligence so it makes it a very good character for trading and manufacturing. It is able, like the Gangster, to transport other players with its Safe-conduct skill.




SKILL
Max
points

Training


STAT
Initial
points
SPECTACULAR First aid 230

HEALTH 10

Stun
230 Level 5

STRENGTH
8

Dodge
230
Level 3

DEXTERITY
8
EXCELLENT Blunt weapons
200 STRENGTH

CONSTITUTION
10

Martial arts
180 STRENGTH

AGILITY
8

Evade fight
180

CHARISMA
15
GOOD
Stealth
150
Level 13

INTELLIGENCE
15

Stealing 150



AVERAGE


Sudden hit
Chemical tolerance
Distance weapon


110
120
100


Level 20




Special skills
Safe-conduct
Trick
Regeneration
Healing explosives

Lvl1
Lvl 1
Lvl 120
Lvl 120
VERY BAD Deep wound
Mortal fist
50
50
DEXTERITY
Level 7


Trade skills
Sewing
Chemistry
Cooking
Jewelry










Special combat skills:

SAFE-CONDUCT
Level 1, innate

Enables the gangster to transport other players to the zone where the character is in. To use it in game just use the console command /transport nick, so a transport petition will be sent to the player to be transported. The transport requires the target player to have in the inventory the "Special safe-conduct" item and to accept the transport petition with the console command /transportyes, or to refuse it with the command /transportno.


TRICK
Level 1, innate

The character with this skill can sometimes trick the enemy with a swift movement when being attacked so the blow is dodged and goes back to a member of the combat side of the attacker. Example: a Politician is being attacked with a 213 points blow, manages to make a "tricking key" and the blow is dodged sending it back to anyone on the enemy's side. If the enemy is much higher in level the blows can't be tricked at all.


REGENERATION
Level 120, to be trained

Thanks to a better knowledge on healing, the character with this skill can apply healings with sprays that produce regeneration. This is, the initial healing will be greatly improved, and in the next 2 turns there will be an additional automatic healing, losing power with every turn.


HEALING EXPLOSIVES
Level 120

A healing explosive is a special kind of bomb that is dropped on top of someone in our own side, so all the fighters in our side will receive a healing effect due to the explosion.



  Offences






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