The politician is the best one with First Aid. Healer par excellence, its healing skills are spectacular. With a very powerful tricking skill, its defensive skills combine very well with its abilities with blunt weapons and the possibility to stun the enemy. It is maybe the most difficult to level up due to its low Constitution. It is the offence with higher base points in Charisma and Intelligence so it makes it a very good character for trading and manufacturing. It is able, like the Gangster, to transport other players with its Safe-conduct skill.
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SKILL
|
Max
points
|
Training
|
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STAT
|
Initial
points
|
SPECTACULAR |
First aid |
230 |
|
|
HEALTH |
10
|
|
Stun
|
230 |
Level 5
|
|
STRENGTH
|
8
|
|
Dodge
|
230
|
Level 3
|
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DEXTERITY
|
8
|
EXCELLENT |
Blunt weapons
|
200 |
STRENGTH
|
|
CONSTITUTION
|
10
|
|
Martial arts
|
180 |
STRENGTH
|
|
AGILITY
|
8
|
|
Evade fight
|
180 |
|
|
CHARISMA
|
15
|
GOOD
|
Stealth
|
150
|
Level 13
|
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INTELLIGENCE
|
15
|
|
Stealing |
150 |
|
|
|
|
AVERAGE
|
Sudden hit
Chemical tolerance
Distance weapon
|
110
120
100
|
Level 20
|
|
Special skills
Safe-conduct
Trick
Regeneration
Healing explosives
|
Lvl1
Lvl 1
Lvl 120
Lvl 120
|
VERY BAD |
Deep wound
Mortal fist |
50
50 |
DEXTERITY
Level 7
|
|
Trade skills Sewing
Chemistry
Cooking
Jewelry
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Special combat skills:
SAFE-CONDUCT
Level 1, innate
Enables the gangster to transport other players to the zone where the character is in. To use it in game just use the console command /transport nick, so a transport petition will be sent to the player to be transported. The transport requires the target player to have in the inventory the "Special safe-conduct" item and to accept the transport petition with the console command /transportyes, or to refuse it with the command /transportno.
TRICK
Level 1, innate
The character with this skill can sometimes trick the enemy with a swift movement when being attacked so the blow is dodged and goes back to a member of the combat side of the attacker. Example: a Politician is being attacked with a 213 points blow, manages to make a "tricking key" and the blow is dodged sending it back to anyone on the enemy's side. If the enemy is much higher in level the blows can't be tricked at all.
REGENERATION
Level 120, to be trained
Thanks to a better knowledge on healing, the character with this skill can apply healings with sprays that produce regeneration. This is, the initial healing will be greatly improved, and in the next 2 turns there will be an additional automatic healing, losing power with every turn.
HEALING EXPLOSIVES
Level 120
A healing explosive is a special kind of bomb that is dropped on top of someone in our own side, so all the fighters in our side will receive a healing effect due to the explosion.
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