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50 last prisoners
came from:

US 19
KW 1
GB 8
CA 3
IT 8
IL 1
GR 1
BE 2
LV 1
NZ 1
FI 1
RU 1
PL 1
NL 1
DK 1

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  Addendums
Offences | Character Stats | Character Skills | The Prison Map | Quest & Recipe Memory
Experience and Level | Shelter of the Guards | Grouping | Looting Corpses | Board Games
CommandsEmoticons | Character Trashcan | The Chat Console | Extended Inventory

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  Offences


  DRUG DEALER

 
The Drug Dealer is to distance weapons what the Swindler is to blunt weapons. It is the hybrid  par excellence, so it deals good damage and has basic knowledge of First Aid skill. Powerful with distance weapons and average with bladed weapons, with its healing capabilities it turns to be an interesting fighter. It has an amazing capability to quickly intoxicate the enemy, so the enemy can't be healed anymore. All this makes the Drug Dealer a fun character to play and easy to level up soloing, but that doesn't excell specially in any specific skill like other offences.




SKILL
Max
points

Training


STAT
Initial
points
SPECTACULAR
Chemical tolerance
230

HEALTH 15
EXCELLENT Distance weapons
180 DEXTERITY

STRENGTH
10

Martial arts
200
STRENGTH

DEXTERITY
10

Counterattack
180 Level 9

CONSTITUTION
9

Deep wound
180 Level 10

AGILITY
12





CHARISMA
12
VERY GOOD
Bleeding wound
170
Level 16

INTELLIGENCE
11
GOOD Bladed weapons
150
DEXTERITY




Blunt weapons
Double attack
Sudden hit

150
150
150

Level 20
Level 15

Special skills
Toxic wound
Vamipre hit
Burst

Lvl 1
Level 120
Level 120
AVERAGE Stun
  Mortal fist
Taunt
Stealing
100
100
100
100

Level 13



Trade skills
Chemistry
Cooking
Mechanics
Jewelry

VERY BAD
First aid 40






Special combat skills:

TOXIC WOUND
Level 1, innate

A toxic wound will deal a good blow to the enemy as well as intoxicating him. Drug dealers always keep their weapons and ammunitions poisoned all the time so there is always a chance of intoxicationg the enemy with every attack.


VAMPIRE HIT
Level 120, to be trained

When one of your attacks is exciting enough for your disturbed mind, the adrenalin released recovers your body with the pleasure you feel, so the more damage you inflict to your enemy the much better you will feel. Only standard hits and critical hits can become vampire hits.


BURST
Level 120, to be trained

When using distance weapons, sometimes it will be possible to aim several targets in a row and fire a burst of shoots to the enemy side. This will cause a bleeding wound in every enemy succesfully hit. There will be bursts only when there are at least 2 enemies, and up to a maximum of 5 enemies can be hit.





  Offences






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