The Drug Dealer is to distance weapons what the Swindler is to blunt weapons. It is the hybrid par excellence, so it deals good damage and has basic knowledge of First Aid skill. Powerful with distance weapons and average with bladed weapons, with its healing capabilities it turns to be an interesting fighter. It has an amazing capability to quickly intoxicate the enemy, so the enemy can't be healed anymore. All this makes the Drug Dealer a fun character to play and easy to level up soloing, but that doesn't excell specially in any specific skill like other offences.
|
SKILL
|
Max
points
|
Training
|
|
STAT
|
Initial
points
|
SPECTACULAR
|
Chemical tolerance
|
230 |
|
|
HEALTH |
15
|
EXCELLENT |
Distance weapons
|
180 |
DEXTERITY
|
|
STRENGTH
|
10
|
|
Martial arts
|
200
|
STRENGTH
|
|
DEXTERITY
|
10
|
|
Counterattack
|
180 |
Level 9
|
|
CONSTITUTION
|
9
|
|
Deep wound
|
180 |
Level 10
|
|
AGILITY
|
12
|
|
|
|
|
|
CHARISMA
|
12
|
VERY GOOD
|
Bleeding wound
|
170
|
Level 16
|
|
INTELLIGENCE
|
11
|
GOOD
|
Bladed weapons
|
150
|
DEXTERITY
|
|
|
|
|
Blunt weapons
Double attack
Sudden hit
|
150
150
150
|
Level 20
Level 15
|
|
Special skills
Toxic wound
Vamipre hit
Burst
|
Lvl 1
Level 120
Level 120
|
AVERAGE |
Stun
Mortal fist
Taunt
Stealing
|
100
100
100
100
|
Level 13
|
|
Trade skills Chemistry
Cooking
Mechanics
Jewelry
|
|
VERY BAD
|
First aid |
40
|
|
|
|
|
Special combat skills:
TOXIC WOUND
Level 1, innate
A toxic wound will deal a good blow to the enemy as well as intoxicating him. Drug dealers always keep their weapons and ammunitions poisoned all the time so there is always a chance of intoxicationg the enemy with every attack.
VAMPIRE HIT
Level 120, to be trained
When one of your attacks is exciting enough for your disturbed mind, the adrenalin released recovers your body with the pleasure you feel, so the more damage you inflict to your enemy the much better you will feel. Only standard hits and critical hits can become vampire hits.
BURST
Level 120, to be trained
When using distance weapons, sometimes it will be possible to aim several targets in a row and fire a burst of shoots to the enemy side. This will cause a bleeding wound in every enemy succesfully hit. There will be bursts only when there are at least 2 enemies, and up to a maximum of 5 enemies can be hit.
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