This is the most skillful offence for martial arts. A good fighter with the fists and moderately good with blunt weapons, together with some powerful healing capabilities, all this sums up for a very balanced offence. Its Frenzy Attack skill is deadly and turns out to be a very good offence to play solo. It is advised to put plenty of points in Constitution. Because of its Frenzy skill this offence is used to level up characters with high Intelligence.
|
SKILL
|
Max
points
|
Training
|
|
STAT
|
Initial
points
|
SPECTACULAR |
Martial arts
|
230 |
STRENGTH
|
|
HEALTH |
10
|
|
Mortal fist
|
230 |
STRENGTH
|
|
STRENGTH
|
8
|
MASTER |
Chemical tolerance
|
210
|
|
|
DEXTERITY
|
9
|
EXCELLENT |
Dodge
|
200 |
Level 8
|
|
CONSTITUTION
|
7
|
|
Stun
|
200 |
Level 7
|
|
AGILITY
|
15
|
|
Stealing
|
180 |
|
|
CHARISMA
|
10
|
GOOD |
Blunt weapons
|
150
|
STRENGTH
|
|
INTELLIGENCE
|
15
|
|
Distance weapons
|
120 |
DEXTERITY
|
|
|
|
|
First aid
Evade fight
Sudden hit
|
120
110
110
|
Level 20
|
|
Special skills
Frenzy attack
Vampire hit
Healing explosives
|
Lvl1
Lvl 120
Lvl 120
|
AVERAGE |
Bladed weapons
Deep wound
|
100
100 |
DEXTERITY
Level 3
|
|
Trade skills Sewing
Chemistry
Cooking
Jewelry
|
|
|
|
|
|
|
|
|
Special combat skills:
FRENZY ATTACK
Level 1, innate
Caused by a huge rise of adrenalin in your body, this skill sends a fast series of special counterattacks when the Hacker is attacked while being low on health. This skill replies to the attack with several martial arts blows.
VAMPIRE HIT
Level 120, to be trained
When one of your attacks is exciting enough for your disturbed mind, the adrenalin released recovers your body with the pleasure you feel, so the more damage you inflict to your enemy the much better you will feel. Only standard hits and critical hits can become vampire hits.
HEALING EXPLOSIVES
Level 120
A healing explosive is a special kind of bomb that is dropped on top of someone in our own side, so all the fighters in our side will receive a healing effect due to the explosion.
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