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50 last prisoners
came from:

UA 3
PH 2
AU 2
US 22
DK 1
FR 1
CS 1
GR 2
GB 3
IT 2
DE 1
BR 1
EE 2
CO 1
NZ 2
PL 2
NL 1
RU 1

  MANUALAddendums > Offences


  Addendums
Offences | Character Stats | Character Skills | The Prison Map | Quest & Recipe Memory
Experience and Level | Shelter of the Guards | Grouping | Looting Corpses | Board Games
CommandsEmoticons | Character Trashcan | The Chat Console | Extended Inventory

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  Offences


  HACKER

 
This is the most skillful offence for martial arts. A good fighter with the fists and moderately good with blunt weapons, together  with some powerful healing capabilities, all this  sums up for a very balanced offence. Its Frenzy Attack skill is deadly and turns out to be a very good offence to play solo. It is advised to put plenty of points in Constitution. Because of its Frenzy skill this offence is used to level up characters with high Intelligence.




SKILL
Max
points

Training


STAT
Initial
points
SPECTACULAR Martial arts
230 STRENGTH

HEALTH 10

Mortal fist
230 STRENGTH

STRENGTH
8
MASTER Chemical tolerance
210


DEXTERITY
9
EXCELLENT Dodge
200 Level 8

CONSTITUTION
7

Stun
200 Level 7

AGILITY
15

Stealing
180

CHARISMA
10
GOOD Blunt weapons
150
STRENGTH

INTELLIGENCE
15

Distance weapons
120 DEXTERITY






First aid
Evade fight
Sudden hit



120
110
110





Level 20




Special skills
Frenzy attack
Vampire hit
Healing explosives

Lvl1
Lvl 120
Lvl 120
AVERAGE Bladed weapons
Deep wound
100
100
DEXTERITY
Level 3


Trade skills
Sewing
Chemistry
Cooking
Jewelry










Special combat skills:

FRENZY ATTACK
Level 1, innate

Caused by a huge rise of adrenalin in your body, this skill sends a fast series of special counterattacks when the Hacker is attacked while being low on health. This skill replies to the attack with several martial arts blows.


VAMPIRE HIT
Level 120, to be trained

When one of your attacks is exciting enough for your disturbed mind, the adrenalin released recovers your body with the pleasure you feel, so the more damage you inflict to your enemy the much better you will feel. Only standard hits and critical hits can become vampire hits.


HEALING EXPLOSIVES
Level 120

A healing explosive is a special kind of bomb that is dropped on top of someone in our own side, so all the fighters in our side will receive a healing effect due to the explosion.



  Offences






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