A hybrid by nature. A sort of mix between Hitman and Gangster, the Mugger isn't as powerfull as other offences when it comes to dealing damage, but it can defend itself quite well. Compensated with more Agility, making it harder to stun, so it can continue attacking or dropping bombs. It excels with distance weapons, it can stun or disarm as needed, interchanging strength and dexterity points, and is very useful for stealing. To sum up, a very versatile and flexible offence, it is very complete at high levels, but a bit difficult to level up.
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SKILL
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Max
points
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Training
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STATS
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Initial
points
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EXCELLENT
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Distance weapons
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200 |
DEXTERITY
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HEALTH |
16
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Blunt weapons
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190 |
STRENGTH
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STRENGTH
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11
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Stealing |
200 |
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DEXTERITY
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9
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Sudden hit
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200 |
Level 35 |
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CONSTITUTION
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13
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Lockpicking |
180 |
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AGILITY
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13
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CARISMA
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10
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GOOD
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Dodge
Bleeding wound
Chemical tolerance
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150
150
140
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Level 7
Level 10
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INTELLIGENCE
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10
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NORMAL |
Disarm
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110
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Level 30
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AVERAGE
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Stun
Evade fight
Bladed weapons Martial arts
Double attack
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100
100
90
100
100
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Level 13
Level 30
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Special skills
Stealth
Explosives
Sweep
Vampire hit
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Lvl 18
Lvl 1
Lvl 120
Lvl 120
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VERY BAD
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Deep wound
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50
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Level 12
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Trade skills Sewing
Mechanics
Cooking
Jewelry
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Special combat skills:
STEALTH
Level 18, to be trained
This skill will hide us from other players once we manage to use this skill, but you shouldn't move at all or you will be visible again. This skill also avoids to be in sight of any aggressive NPC.
To use the skill, just type the /hide command. Whenever the command succeeds the character will fade to become completely invisible. Once you move into the room everybody will see you again, and will receive a message in the console about this. If the command is not succesful you won't be able to try again until at least 10 seconds later.
EXPLOSIVES
Level 1, innate
A bomb is launched against a primary target, always explodes and never blunders, and all the target's side will be damaged, al beit not as much as the primary target. Bombs make NPCs really mad, so care must be taken when using them against several NPCs. Several enemies can die at once, and the experience sharing and all calculations are done as if they died one by one. When enemies are much higher in level the bomb will have little or no effect at all against them.
SWEEP
Level 120, to be trained
The fighter has a chance to wield its blunt or bladed weapon beforehand enough to sweep several enemies with it. When attacking, and if the sweep is possible and successful, the main target will be hit and, at least, one more enemy in the target's side, albeit the secondary targets won't get as much damage as de main target. A perfect sweep will hit the main target and up to 5 enemies, but the sweep can be successful only with standard hits.
VAMIPRE HIT
Level 120, to be trained
When one of your attacks is exciting enough for your disturbed mind, the adrenalin released recovers your body with the pleasure you feel, so the more damage you inflict to your enemy the much better you will feel. Only standard hits and critical hits can become vampire hits.
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