This one is second best when it comes to the most deadly offences. It is not as powerful as the Mercenary nor it has as many hitpoints, but its balance of combat skills turns it into a fearsome fighter, added to an excellent sudden hit. Its trade skills are excellent and its intelligence makes easier to learn those skills. Its only drawbacks are having to deal with plenty of skills and its requirement of manufacturing ammunition to fight.
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SKILL
|
Max
points
|
Training
|
|
STAT
|
Initial
points
|
MASTER |
Distance weapons |
220 |
DEXTERITY
|
|
HEALTH |
18
|
|
Bleeding wound |
210 |
Level 10
|
|
STRENGTH
|
13
|
|
Deep wound
|
210
|
Level 15
|
|
DEXTERITY
|
14
|
EXCELLENT
|
Bladed weapons
|
180 |
DEXTERITY
|
|
CONSTITUTION
|
13
|
|
Chemical tolerance |
180 |
|
|
AGILITY
|
9
|
|
Sudden hit
|
160
|
|
|
|
|
GOOD |
Martial arts
|
150 |
STRENGTH
|
|
CHARISMA
|
8
|
|
Double attack
|
150 |
Level 20
|
|
INTELLIGENCE
|
8
|
|
Counterattack |
130 |
Level 13
|
|
|
|
NORMAL
AVERAGE |
Stun
Mortal fist
Blunt weapons
Stealing
|
110
100
90
90
|
Level 5
|
|
Special skills
Sniper shot
Stealth
Burst Whirlwind
|
Level 25
Level 14
Level 120
Level 120
|
|
|
|
|
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Trade skills
Mechanics
Chemistry
Cooking
Jewelry
|
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Special combat skills:
SNIPER SHOT
Level 25, to be trained
Only for distance weapons. Our hitman will be really deadly with distance weapons whenever it finds the opportunity to aim like a sniper to hit a vital organ and cause an awful wound to the enemy.
STEALTH
Level 14, to be trained
This skill will hide us from other players once we manage to use this skill, but you shouldn't move at all or you will be visible again. This skill also avoids to be in sight of any aggressive NPC.
To use the skill, just type the /hide command. Whenever the command succeeds the character will fade to become completely invisible. Once you move into the room everybody will see you again, and will receive a message in the console about this. If the command is not succesful you won't be able to try again until at least 10 seconds later.
BURST
Level 120, to be trained
When using distance weapons, sometimes it will be possible to aim several targets in a row and fire a burst of shoots to the enemy side. This will cause a bleeding wound in every enemy succesfully hit. There will be bursts only when there are at least 2 enemies, and up to a maximum of 5 enemies can be hit.
WHIRLWIND
Level 120, to be trained
Taking advantage of your superior dexterity, and if your health is more than half your total hitpoints, it is possible that you turn into a killing whirlwind by getting six (6) attacks instead of 2, with the same AP.
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